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Just yesterday, a very expensive purchase occurred that no one saw coming. The biggest social platform, Facebook, b...
Just yesterday, a very expensive purchase occurred that no one saw coming. The biggest social platform, Facebook, bought the virtual reality headset maker, Oculus. The deal cost nearly $2 billion, which, given the fact that Facebook has spent a lot more on not-so-significant start-ups, isn’t that much. Yet, it has definitely rocked the worlds of many people out there, so let's take a look at the outcome of this unusual acquisition:
Oculus's virtual reality headset was raising money on the crowdfunding platform Kickstarter, in order to fund the project in 2012. However, little did the supporters know that the VR start-up would sell out for $2 billion, and on top of that, to Facebook--a social platform that has little or no relation to gaming. So, the project's backers, who hoped that the Oculus Rift headset could prove to be a lot more than just a source of corporate cash flow, were left with a bitter taste in their mouths.
Following the news of Facebook's purchase of Oculus, the creator of Minecraft, Markus Persson, backed out of plans to create an Oculus Rift version of the game. Even though Persson wanted to tap into virtual reality, he claims he does not want to work with Facebook, as the social platform is not solid.
Not all is so dark and gloomy, though. Yes, we all kind of freaked out when Facebook bought WhatsApp for $19 billion, or Instagram before that, but let's get real and objective for a second, and take a look on the bright side:
Palmer Lucky, Oculus's founder, says that Oculus will continue to focus on gaming, and that it will function independently from Facebook. However, the partnership with Facebook will bring funds for creating and building VR units. And with those resources, in both the short and long term, the Oculus Rift headset will be made cheaper and better, according to Lucky.
With the joined platforms, the Oculus VR technology can be used for educational and medical purposes, like communicating with your doctor from home, or sitting at a lecture across the country
Oculus's maker believes partnering with Facebook would bring the best experience to many people
The partnership will take gaming to a whole new level
Facebook may influence Oculus, and even make virtual reality a bit more “social”
Technology keeps us informed at all times, helps us improves our health and makes us skilled little DIY experts. Facebook has raised the stakes. So has Oculus. Let's face it, we all need this, and the world needs this.