No account? Sign up

Get Breaking News, Trending News, Informative news weekly

Game Of Thrones: The Video Game Of 2014
close

Were adding new stuff like this all day long

Like us on Facebook to stay on top of new trending and useful updates just like this one.

I'm already eProfits fan! Please
close

Were adding new stuff like this all day long

Follow us on Twitter to stay on top of new trending and useful updates just like this one.

I'm already eProfits follower! Please
close

Were adding new stuff like this all day long

Like us on Google to stay on top of new trending and useful updates just like this one.

I'm already eProfits fan! Please
close

Were adding new stuff like this all day long

Follow us on LinkedIn to stay on top of new trending and useful updates just like this one.

I'm already eProfits follower! Please
close

Were adding new stuff like this all day long

Follow us on Pinterest to stay on top of new trending and useful updates just like this one.

I'm already eProfits follower! Please
Use your keyboard keys ( ) to browse more stories.
More stories

Game Of Thrones: The Video Game Of 2014

A Game of Thrones, the first book in a thrilling series written by George R. R. Martin, has captured the imaginatio...

Game Of Thrones: The Video Game Of 2014

A Game of Thrones, the first book in a thrilling series written by George R. R. Martin, has captured the imaginations of fans all over the world—first in published form, and then as a hit series by HBO. Soon, admirers of the series will be able to participate in this world of high fantasy on a whole new level.

 

Clues: What to expect

Telltale Games, the company responsible for the adaptations of Jurassic Park and The Walking Dead, will soon tackle the daunting task of transforming GOT into an interactive gaming experience sometime in 2014.

 

Kevin Bruner and Dan Connor, co-founders of Telltale Games, realize that the award-winning success of The Walking Dead was due to the development of an episodic model involving players in the tale by requiring their complicity in both the tedium of survival and the brutality of medieval political intrigue.

 

The complicit experience

The Walking Dead was slower and more realistic, which caused the trauma of necessary violence in the story to be felt on a very personal scale. Violence was survival, not fun as in so many other zombie games.

 

The second episode required a player to be complicit in the action, either by abandoning another to be devoured by zombies, or by pressing a button that raises the ax to chop off his leg. This bit of added agency makes all the difference.

 

CEO of the company, Dan Connors, attests, "With the leg-chop, people couldn't bear to hit the button any more. They didn't want the responsibility of making the character feel that way.”

 

 

Evolving the model for GOT

This is the sort of deliciously evil interaction Telltale Games excels at producing. And since they plan to use the same model for Game of Thrones, gamers can expect great things. GOT offers free rein to the imagination of the game developers, set in a land of White Walkers, dragons, demons, wizards, and werewolves, torn asunder by warring kingdoms and court intrigues.

 

Connor confidently attests, "We'll be taking advantage of all the fiction to make something great.” As Telltale Games continues to evolve the science of interactivity and complicity by taking fan feedback to heart, Game of Thrones is sure to transport fans into a deeper experience of the vicious reality that is Westeros.

 

 

Use your keyboard keys ( ) to browse more stories.
© 2017 eProfits.com All rights reserved.